Cascadia is a text-based branching narrative story set in a post-apocalyptic, post-climate change America. Retrace the route of the Oregon Trail as you travel westward in search of Cascadia, a mythical nation that claims to have enough food, water, and security for everyone. Along the way, befriend raiders, dodge cultists, fall in love, and try and keep your group from falling apart, but beware, you’re unlikely to reach the end of the story unscathed.
Cascadia was created on Twine with story by Elisa Bonnin and art by L. Isabel Bonnin. The game will be released in three parts. Episode 1 is currently available for play and can be found here (If you haven’t already played Cascadia, please consider filling out the pre-/post- experience survey at the following link. Your responses will be used to complete a climate capstone project and to improve further iterations of the game). Episodes 2 and 3 have been drafted and will likely be available for play in 2019.
Climate Capstone Survey
If you haven’t already played Cascadia, please consider taking the time to fill out a pre- and post- game survey located here. Your responses will be kept anonymous, and will be used to write a report for Elisa’s climate capstone project and to improve further iterations of the game.