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External Advisors

Our UW team is supported by these external advisors.

sean

Sean Vesce is a veteran game developer and founder of TwentyAfterOne, a local game development collective.   Sean recently served as Creative Director of Never Alone, a BAFTA award winning action-adventure game built in partnership with the Iñupiat community of the North Slope of Alaska.   Never Alone was the first game designed to share and celebrate the Iñupiat’s rich cultural and mythological traditions and explored the Alaska Native Community’s deep connection and relationship to nature.    Sean’s passion for videogames and his curiosity about world culture led him to his current focus on “World Games” — games built in partnership with cultural communities aimed at opening up new ways of understanding how the universe is ordered and our role within it.
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Nova Barlow
Community Manager
Minecraft: Education Edition
Nova previously worked as the community manager for the University of Washington Center for Game Science, and helped us organize the first EarthGames on Tap event.

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Kylee Ingram

Founder
Australia Documentaries; Elevator Entertainment
Kylee is an Australian born digital content and TV producer.  Kylee started her career in TV production and has 15 years experience, produced content for international audiences. Kylee’s leadership in the transmedia field has been recognised XMedia Lab, SXSW and Cannes Content 360. Kylee’s work explores the intersection of interactive media and the real world.  One of her most recent project Habitat has been nominated for an iKids Award 2015. Habitat allows kids to look after their own endangered animal by encouraging them to make everyday changes to their ecological footprint to help their animal survive.

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Martin Collier

Executive Director
Glaser Progress Foundation
Martin Collier is founding Executive Director and a Managing Board Member of the Glaser Progress Foundation, created by Rob Glaser, Founder and CEO of RealNetworks. At the Foundation, Collier oversees programs and initiatives to: create new and better measures of economic and social progress; expand and amplify independent media and communications; and strengthen the Global Fund to Fight AIDS, Tuberculosis and Malaria.

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Grant K. Roberts

Writer and Video Game Designer
Bungie
Grant K. Roberts began his career in the games industry in 1997 as a writer and editor at Next Generation Magazine.  Two years after that, he started in full-time game development.  Most recently, he led the design of a culturally important, award-winning game with the Alaska Native community called Never Alone.  Before that, he worked on a wide variety of titles such as Marvel Comics games for kids, free-to-play games for phones, big-budget sequels for the hardcore, and casino games for the bargain bin.

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Rick Schmitz

Studio Art Director
Goodgame Studios
Rick Schmitz is a Video Game Art Director whose 20+ year career includes work on PC, console and mobile platforms.  Among the titles he’s helped to create are EverQuest, Lord of the Rings Online, Plants vs. Zombies, and Bejeweled 3.

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