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Game Review: BioHarmonious – A Tale of Two Planets

By Lars Olsen

It was the best of times, it was the worst of times. The Manufactured Planet is inhabited by humans that have overexploited their natural resources. It is a dystopia for environmentalists, filled with industry and choked with smog. The scientists living on this dismal planet discover their mistakes and realize that they are also bringing sickness to their beautiful neighbor, the Natural Planet. Both planets are in grave danger until scientists create the process of “bioharmony” to integrate nature with technology. If you strategically implement this technology, you will become “BioHarmonious” with the Natural Planet.

BioHarmonious was the first electronic game released by Art Works For Change and was also funded by the AT&T Foundation. It was released in 2013 at “Nature’s Toolbox”, an exhibition on biodiversity, art, and invention. While scientific or factual evidence tends to dominate educational games, art provides a unique opportunity to appeal to players’ empathy. In this way, artistic games like BioHarmonious can be a much more compelling way to teach about human impacts on the natural world.  

By focusing on a balance between the manufactured and natural worlds, this game can be a great introduction to the challenges posed by environmental stress.  The mechanics of the game are also quite simple and accessible to young children, only consisting of clicking and dragging objects between the planets in order to balance their health. The goal is to upgrade every manufactured building with a natural item in order to reduce environmental stress. BioHarmonious demonstrates a clear dichotomy between humans and the environment, but shows that the two are not necessarily diametrically opposed. In fact, taking inspiration from nature can provide benefits for both humans and the environment.

This game has good story, themes, music, and art design for an educational game. Moreover, BioHarmonious is ridiculously easy and only delivers 6 minutes of gameplay. We would recommend it as a great way to engage younger children in environmental problems, but not for older students. One major problem with the game is its lack of concern for damage to the Natural Planet; removing specimens has no effect on its health. BioHarmonious’ themes and strategic depth would be bolstered by more thoroughly implemented tradeoffs in gameplay.

BioHarmonious is a simple strategy game that excels as an artistic tool representing the need for balance with nature. The game focuses on the positive aspects of sustainable design and innovation. As a point of caution, it is dangerous to assume that technology can solve every environmental problem. Sometimes only by reducing human impact can we create change. In any case, the game provides players with hope for Earth; that we might learn from nature and innovate ourselves out of disaster while creating a healthy and sustainable world.

Summary
Gameplay/Fun: ★ ★ ★ ☆ ☆
Educational: ★ ★ ★ ☆ ☆
Scientific Rigor: ★ ☆ ☆ ☆ ☆
Accessibility: Ages 6-13
Platform: Web browser (not Google Chrome)

Game Review: Now Entering ElectroCity

By Lars Olsen

Congratulations, you have just been elected the mayor of ElectroCity! The fate of this city’s development is up to you, but “don’t let the power get to your head.”

In this flash-based game, you are tasked with creating a bustling metropolis from a small town in the countryside. You begin the game with few resources and endless possibilities. You can log every forest to make room for coal power plants that create abundant electricity, create campgrounds and amusement parks that attract new citizens, or focus on creating national parks and planting forests to decrease your environmental impact. Continue reading “Game Review: Now Entering ElectroCity”

Game Review: Resource Exploitation is “Rizky” Business

By Lars Olsen

A mysterious seedling has just crash-landed on an alien planet, and it is up to you to grow it to full maturity while holding off hostile indigenous threats. Rizk, a game by the London Science Museum, is an entertaining and educational twist on the classic 2-D tower defense genre, focusing on resource management.
Continue reading “Game Review: Resource Exploitation is “Rizky” Business”

Announcing EcoTrivia: Save the Animals!

Free downloads now available for MacPCiPhone/iPad and Android!

We’re proud to announce our newest game, EcoTrivia: Save the Animals!  In this game you are led by animal ambassadors through four different ecosystems: a toucan in the rainforest, a polar bear in the Arctic, a clownfish in a coral reef, and a pika in the mountains.  In each area you have to answer trivia questions to protect the animals from climate change and habitat destruction.

EcoTrivia: Save the Animals! was made by Rashmi Sharma, Rittwika Rudra, and Courtney Harris for their Information School MSIM capstone project, in collaboration with Dargan Frierson.  Erica Escajeda provided questions for the polar bear section, and many members of EarthGamesUW helped with testing.

The game has already won a best design award from the UW Information School! EcoTrivia: Save the Animals! is freely available for MacPC, iOS and Android!

 

 

Teacher’s Guide for Climate Quest

Interested in using our game in an educational setting?  Check out our new Teacher’s Guide for Climate Quest!

The game was designed specifically for a classroom or a museum setting, and is chock-full of interesting scientific content.  It focus on impacts of climate change on the US, and strategies that can be used to deal with the consequences.

It takes only 10 minutes to play through the game.  The teacher’s guide includes both pre- and post-play activities, and a set of detailed scientific sources about each individual event, in case you’d like to learn more.

The teacher’s guide can be downloaded here: ClimateQuest-TeachersGuide.

Climate Game Jam @ UW, Apr 22-24

I’m pleased to announce that UW will be hosting a site for the upcoming Climate Game Jam, sponsored by the White House, the Smithsonian, and NOAA. Students at the undergraduate and graduate level are welcome to participate.

During the game jam, teams will work intensely over a 48 hour period to rapidly prototype games about climate change and water.  More information is available here:
http://climategamejam.org

We hosted a site for a similar event with the same sponsors last October, and UW teams placed 1st and 3rd in the nation!  As part of the prize, students were able to show their games at the Museum of Natural History in Washington, DC.

We’ll start at 5 PM on Friday April 22 and end at 5 PM on Sunday April 24.  Our site will be open the entire 48 hour period, but there’s certainly no obligation to work long hours (we were the only site in the country open all 48 hours last time).

No prior knowledge of game design or climate science is necessary.  We will have experts in each of those areas available at the site.  Any student is welcome to participate (including graduate students).

For more information or to register, send an email to EarthGamesUW@gmail.com.

Project Sustain

Recently we had the pleasure of meeting the Project Sustain team from Tesla STEM High School, and they’re now attending our regular EarthGames UW meetings. They have developed a fantastic game that is very much consistent with the mission of EarthGames. It’s described in the following guest blog post from Caeli MacLennan. We’re excited to welcome Project Sustain to the EarthGames family – you should definitely check out their game!

Screen Shot 2016-04-07 at 10.42.29

Project Sustain began with a few ambitious students from the Tesla STEM High School who joined together to tackle the barrier between children and climate change education. Traditional educational methods, such as textbooks, fail to take advantage of the fact that kids retain the most information at an early age where most are unable read. Project Sustain is designed to utilize that early period: games provide the perfect medium for the young learner because they are interactive, fun, and easy to understand. With a different, immersive method of education, not only do we teach young people the science and impacts of climate change but also to problem-solve and independently seek answers outside of the classroom.

So how exactly does the curriculum work? Geared towards the Next Generation Science Standards, our curriculum is divided into two main components: an interactive city-management computer game for elementary school students, and a political-based card game for middle schoolers. In both, students are immersed into governing a simulation city or country and are given the opportunity to fully examine different types of energy production, transportation, and the effects of pollution on the happiness and economic security of their citizens. Early testing revealed that both games are capable of teaching students up to 40% of the existing Washington State curriculum for their grade level in a single day. Also, the visual learning each game presented allowed kids in the first grade to understand middle school concepts. Our games and the data we collected won our team third place at the WSU Imagine Tomorrow competition in which over 140 teams had entered.

This year, we have expanded our project to be implemented over a month-long period into 16 different classrooms, allowing over 320 students easy access to our curriculum within their school day. Our curriculum is easily obtainable and costs only a laptop and the electricity to power it, or for the card game, simply paper! Currently, we are working to expand the game even further to cover additional topics, such as agricultural management, different biomes, and aquaponics.

Project Sustain continues to expand across the district: with our educational games, we can change behavior in both our local community and across the state to significantly lower their negative environmental impacts. The children of today are the decision-makers of the future, and our goal is to ensure that they have the education and the motivation to reverse the effects of climate change and create a sustainable society.

To download the latest version of our games, view our curriculum, and see pictures of our project in action, visit http://www.projectsustainblog.blogspot.com

Game Jam

NOAA and partners announced another climate game jam for April 15-24. Of course, we here at the University of Washington will be hosting again! It will be on campus on the weekend of April 22-24. Further details about the UW Game Jam will be posted later. 

For more information, check out: http://climategamejam.org/